Live system

The job agent

Every morning it reads the public job boards of 26 companies, narrows them down, and asks Claude how well each survivor actually fits me. This page is its output.

Last run 2 hr ago

50
Postings read
50
Scored by Claude
2
Real matches
11
Companies watched

How it works

Collect. A scheduled job hits the public posting APIs for Greenhouse, Lever and Ashby. No scraping and no headless browser. Those boards publish clean JSON, and one dead board never takes down the run.

Filter cheaply first. Title, location, and a check against everything already seen. Around 4,500 postings become about 37. There is no reason to spend model tokens learning that a Director of Sales role is a bad fit.

Score what survives.Each new posting goes to Claude with a strict schema: a 0 to 100 score, the specific reasons, and a draft opener. The prompt is told exactly what I can and can't do, including that I don't write code, so it scores hands-on engineering roles low on purpose.

Draft, never send.Matches land in a daily digest. The agent has never sent an email on my behalf and isn't wired to. Auto-applying at volume is how you become noise.

Every posting it scored

GitLab · Remote, US · found 4 hr ago

AI Engineer

74

Zack is a strong hands-on AI builder whose side projects map well to the prototype-fast, LLM-integration core of this role, though he lacks the enterprise stakeholder and business-workflow experience GitLab emphasizes.

  • Requires shipping AI-powered solutions quickly with prompt engineering and API integration as a core discipline, Zack has done exactly this, building Jarvis (an LLM assistant) and an autonomous job agent that integrate models via APIs.
  • Wants competent end-to-end coding in Python or JavaScript/TypeScript with production-quality independent delivery, Zack's self-shipped projects (Sakura Storm, Starpetal Harvest, Neon Ronin) demonstrate independent full-stack building.
  • Gap: the role centers on diagnosing business problems across Sales, Marketing, and Support, mapping workflows and aligning stakeholders before building, Zack's background is individual projects rather than enterprise cross-functional discovery and flow-metrics work.
  • Being 'Customer Zero' for GitLab Duo and feeding insights to R&D favors someone with DevSecOps/enterprise tooling exposure, which is not evident in Zack's project history.
Drafted openerI saw GitLab's AI Engineer role is about shipping working AI prototypes in days and treating prompt engineering as a core discipline, that's exactly how I built Jarvis, my LLM assistant, and an autonomous job agent that chains model calls through REST APIs. I care as much about picking the simplest tool that solves the problem as I do about the newest model, which is why I've shipped self-contained projects like Starpetal Harvest and Neon Ronin end-to-end.
OpenAI · Remote - US · found 4 hr ago

Software Engineer, Full Stack (People Innovation)

70

Zack is a strong technical match as a self-starter who ships full-stack AI products from scratch, though his experience is largely independent rather than 4+ years at product-driven tech companies.

  • 'Own the full product development lifecycle for new people products end-to-end' and 'built a product from scratch', Zack meets this, having independently shipped multiple 0-1 products like Jarvis and Starpetal Harvest.
  • 'Proficiency with JavaScript, React' and 'a backend language (we use Python)' plus 'Interest in AI/ML', Zack matches, having built LLM-powered apps across the stack.
  • 'Interest in recruiting', the job agent he built directly addresses recruiting/talent tooling, aligning well with the People team's mandate.
  • Gap: '4+ years of professional engineering experience (excluding internships) in relevant roles at tech and product-driven companies', Zack's track record is mostly self-directed projects rather than tenure at established product companies.
Drafted openerYour People Innovation team's focus on AI-powered recruiting tools caught my eye because I built a job agent that automates candidate-to-role matching end-to-end, exactly the kind of 0-1 people product this role describes. I've also shipped full-stack LLM apps like Jarvis using React and Python, so applying OpenAI's models in the HR domain is squarely where I like to work.
GitLab · Remote, Bangalore · found 4 hr ago

Senior AI Engineer

68

Zack's hands-on LLM and agent projects line up well with the AI engineering core of this role, but he lacks the enterprise business-workflow and stakeholder-diagnosis experience GitLab emphasizes.

  • Requires strong prompt engineering and practical LLM depth plus Python/JS and REST/GraphQL integration, Zack demonstrates this directly through his job agent and Jarvis assistant projects.
  • Requires shipping working AI solutions end-to-end quickly, Zack has repeatedly built and deployed complete side projects independently, which matches the 'prototypes in days' expectation.
  • Gap: the role centers on diagnosing business problems across Sales/Marketing/Support, mapping workflows, and tracking ROI/flow metrics, Zack's background is builder/project-oriented, not enterprise business-process analysis.
  • Gap: it's a senior, hands-on technical leadership role reporting to a Director; Zack's experience skews toward individual projects rather than leading cross-functional org-wide initiatives.
Drafted openerI build LLM-driven tools end-to-end, my job agent handles multi-step reasoning over APIs, and Jarvis is a personal assistant where I've done a lot of hands-on prompt engineering and context management, which maps closely to the 'ship prototypes in days' focus of this Senior AI Engineer role. I'm especially interested in the Customer Zero angle of embedding AI into real internal workflows and feeding usage insights back to R&D.
Roblox · San Mateo, CA, United States · found 2 hr ago

Senior Fullstack Software Engineer, Social Play

62

Zack is a fullstack builder with a strong game-development streak, which maps well to Roblox's social play mission, though his experience skews indie/solo rather than large-scale product-team engineering.

  • Requires 3+ years building full-stack systems across backend, APIs, and frontend, Zack has shipped multiple full-stack apps (Jarvis, the job agent) and clearly works end-to-end across the stack.
  • Role is frontend-leaning and player-facing on a game platform, Zack's game projects (Sakura Storm, Neon Ronin, Starpetal Harvest) show genuine games and UI-facing product instinct.
  • Bonus asks for A/B testing and prior Product-team experience driving engagement metrics, Zack's work is largely self-directed builds, so he lacks demonstrated experience running experiments on a large product team.
  • Onsite in San Mateo Tuesday, Thursday and no H-1B sponsorship, these are hard constraints that may or may not fit Zack's situation.
Drafted openerI noticed the Social Play role is frontend-leaning fullstack focused on helping players discover and join games through their social graph, I've built several games end-to-end, including Sakura Storm and Neon Ronin, so the player-facing surface is where I'm most at home. I also built a full-stack job agent that ties frontend flows to backend APIs, which lines up with the co-play and discovery systems your team ships.
ElevenLabs · United States · found 4 hr ago

Enterprise Solutions Engineer - North America

62

Zack has the AI-builder and Python chops this role wants, but he lacks the customer-facing enterprise sales-engineering experience that sits at the center of the job.

  • Requires 'proficiency in Python, inclusive of a deep understanding of software development and common integration patterns', Zack meets this through building end-to-end AI systems like Jarvis and his job agent.
  • Requires crafting compelling technical demonstrations and passion for AI products, his voice-driven Jarvis assistant and Sakura Storm work show he can build demo-worthy AI product experiences.
  • Gap: the role centers on working directly with enterprise customers and supporting AEs; Zack's background is project- and build-focused, with no shown record of customer-facing or sales-engineering work.
  • Notes ElevenLabs is a voice-AI company (ElevenAgents), and Zack's hands-on experience with voice assistant projects is directly relevant to demoing that platform.
Drafted openerI've been building AI voice and agent projects like Jarvis, a voice-driven assistant, and an autonomous job-application agent in Python, so ElevenAgents and the idea of architecting integrations for enterprise customers really lines up with what I already do. I'd love to talk about how I could help turn common integration patterns into self-service tools and demos for your North America customers.
Harvey · Remote · found 4 hr ago

Automation Engineer, Customer Education

62

Zack's hands-on AI agent and LLM-workflow building maps well to this role's core, but he lacks the LMS/CMS content-ops production track record and likely the 5+ years of formal automation engineering they specify.

  • Requires hands-on experience building AI agents and LLM-powered workflows with Claude/OpenAI plus prompt engineering, Zack has done exactly this in his job agent and Jarvis projects.
  • Requires proficiency with modern web tech (HTML/CSS/JS, React), Zack has built full front-ends across projects like Sakura Storm and Neon Ronin.
  • Wants a track record supporting production systems end-to-end, ideally LMS (Skilljar) or CMS (Sanity), Zack has no demonstrated LMS/CMS or content-delivery infrastructure experience, a real gap.
  • Asks for 5+ years in automation engineering with API integrations, Zack's project-based agent work shows the skills, but the formal tenure requirement is uncertain.
Drafted openerI noticed this role centers on building AI agents with Claude/OpenAI to automate content creation and publishing pipelines, that's essentially what I built with my job agent, an LLM-driven pipeline that scrapes, evaluates, and drafts outreach automatically. I've also shipped React front-ends on projects like Sakura Storm and Neon Ronin, so wiring agents into content and web systems is my comfort zone.
Anthropic · Remote-Friendly (Travel-Required) | San Francisco, CA | New York City, NY · found 4 hr ago

Research Engineer, Model Evaluations

58

Zack's hands-on work building LLM agents and applications maps well to eval design, but he lacks the production distributed-systems and at-scale infrastructure background this role centers on.

  • Requires strong Python and building/operating evaluations of LLM capabilities, Zack's Jarvis assistant and his job agent are directly relevant LLM tooling work in Python.
  • Requires experience building or operating distributed systems and data pipelines reliable at scale, this is a genuine gap; his projects read as individual/indie builds rather than production infra at scale.
  • Values turning ambiguous capability notions into clear metrics and communicating results, his varied shipping of end-to-end projects shows the pragmatic, results-focused instinct the role wants.
  • On-call production support during live training runs is an experience area Zack has not clearly demonstrated.
Drafted openerI've spent a lot of time building LLM-driven systems like Jarvis and an autonomous job agent, so designing and running evaluations that turn fuzzy capability claims into defensible metrics is exactly the kind of work I want to do. I'd love to talk about how my experience shipping practical AI tools could translate into hardening the eval platform Claude's training runs depend on.
Roblox · San Mateo, CA, United States · found 2 hr ago

Senior Frontend/Fullstack engineer, Social Graph

55

Zack is a versatile fullstack builder with strong frontend chops and genuine game-adjacent projects, but the role's 'Senior, 5+ years at scale' bar likely outpaces his demonstrated professional tenure.

  • '5+ years building full-stack systems, including backend, APIs, and frontend applications', Zack has clear fullstack range across projects like Jarvis and his job agent, but his experience reads more as prolific self-directed building than 5+ years of senior production work at Roblox's scale.
  • 'Ship user-facing features on a product-focused team', strongly aligned; Zack has shipped end-to-end user-facing products including his job agent and Jarvis.
  • Game/interactive experience, projects like Sakura Storm, Neon Ronin, and Starpetal Harvest show real affinity for the interactive, social spaces Roblox operates in.
  • 'Familiar with A/B testing / experience on a Product team', no evidence Zack has run experiments or worked within a formal product org, a real gap for driving 'company-level objectives for user engagement.'
Drafted openerI'm a fullstack engineer who leans frontend and ships end-to-end user-facing products, I built Jarvis and an autonomous job agent solo, and I've done game work like Neon Ronin and Starpetal Harvest, so the Profile team's mix of identity features and interactive social experiences hits home. I'd love to talk about how I'd approach owning features like online presence and social proof at Roblox's scale.
Vercel · Remote - United States · found 4 hr ago

Software Engineer, Backend

55

Zack has the TypeScript/Node.js full-stack chops this backend role wants, but his projects are AI product builds rather than the enterprise identity and security-protocol work that sits at the center of this posting.

  • Requires proficiency in TypeScript/JavaScript, React, and Node.js, Zack meets this squarely, having built AI-driven full-stack apps like Jarvis and his job agent.
  • Requires deep security architecture knowledge: SAML, SSO, OAuth2, OpenID Connect, LDAP/Active Directory, and SCIM identity sync, this is an enterprise IAM specialty Zack has not demonstrated in his projects.
  • Requires access control models (RBAC, ABAC, ReBAC) and Infrastructure as Code (Terraform, CloudFormation, Kubernetes) plus on-call at scale, a real gap relative to his product/agent-focused background.
  • Values collaboration across cross-functional teams and SQL experience, plausible fits, but the role leans heavily toward operating high-scale enterprise services rather than greenfield building.
Drafted openerI'm a TypeScript/Node.js builder who's shipped AI-heavy full-stack projects like Jarvis and an autonomous job-application agent, and Vercel's push into agentic infrastructure is exactly the direction I've been building toward. I'd want to be upfront that my strongest work is on the product and agent side rather than enterprise SCIM/SAML identity plumbing, but I ramp fast and would love to talk about the backend team.
Roblox · San Mateo, CA, United States · found 2 hr ago

Senior Software Engineer - Bot Defense

52

Zack has real full-stack and frontend chops from shipping projects like Jarvis and his job agent, but lacks the compiled-backend (Go/Java/C#) and adversarial security experience this founding bot-defense role is built around.

  • Requires 2+ years front-end with JavaScript/TypeScript/React, Zack has demonstrable modern web/frontend work across his projects, so this is a genuine match.
  • Requires 2+ years in compiled backend languages such as Golang, Java, or C#, this is a real gap; his backend work skews toward scripting/AI-agent tooling rather than Go/Java/C# services.
  • Role centers on adversarial bot detection and mitigation UX, Zack has no demonstrated security or anti-abuse domain experience.
  • Wants 4+ years as a professional full-stack engineer with strong testing/monitoring practices, his portfolio is strong but reads more indie/self-directed than a documented multi-year full-stack track record.
Drafted openerI build full-stack tools end to end, I created Jarvis, a personal AI assistant, and an autonomous job-application agent, both of which pair a real frontend with backend logic, which maps closely to translating your backend detection intelligence into intuitive interfaces. I'd love to talk about the founding frontend-focused role on the Bots and Spam team and how I'd approach 0-1 detection/mitigation UX.
Roblox · San Mateo, CA, United States · found 2 hr ago

Senior Software Engineer: Assistant

52

Zack has genuinely relevant hands-on agentic-AI experience through projects like Jarvis and his job agent, but he lacks the 5+ years of shipping mission-critical software at scale and the large-infra/enterprise credentials this senior role demands.

  • Strong match on 'familiarity with agentic systems and multi-step execution loops, planning, tool use, recovery', his Jarvis assistant and job agent are exactly multi-step tool-using loops.
  • Partial match on 'evaluation frameworks for AI systems' and tool/skill interface design, which his agent work touches, though not necessarily with structured production evals.
  • Gap: the posting requires 5+ years shipping high-complexity, mission-critical software at scale plus AI infra for model serving, orchestration, and production observability, Zack's work is largely independent/project-based rather than large-scale production systems.
  • Gap: expects proficiency in C++, C#, Java and SQL/NoSQL at scale; his demonstrated stack (games, AI agents) doesn't clearly show this enterprise-language and large-data background.
Drafted openerI've built agentic systems end-to-end, my Jarvis assistant and a job-application agent both run multi-step planning-plus-tool-execution loops with recovery, which maps directly to the Studio Assistant harness and tool set you're converging. I've also shipped several games like Sakura Storm and Neon Ronin, so I understand the creator side of the workflows this Assistant would automate.
Roblox · San Mateo, CA, United States · found 2 hr ago

Senior Frontend/Fullstack Software Engineer, Social Graph

52

Zack's hands-on full-stack building across game and AI projects fits the product-focused, frontend-leaning nature of this role, but his experience reads as independent/self-directed rather than the 5+ years of professional full-stack systems Roblox wants.

  • 'Ship user-facing features across the stack, frontend-leaning', Zack has shipped end-to-end products like the job agent and Jarvis, which demonstrates real frontend and backend range.
  • '5+ years building full-stack systems including backend, APIs, and frontend', Zack's track record is mostly self-driven projects, so verifiable years of professional full-stack work at scale is a genuine gap.
  • 'Onsite in San Mateo, no remote option', this is a hard constraint that Zack would need to meet in person, with no flexibility.
  • 'A/B testing and driving engagement/retention metrics', nothing in Zack's projects (Sakura Storm, Starpetal Harvest, Neon Ronin) shows experimentation at millions-of-users scale, another gap.
Drafted openerI noticed the Connections team is looking for a frontend-leaning full-stack engineer to own zero-to-one social graph features, and shipping end-to-end user-facing products is exactly what I do. I built Jarvis and an autonomous job agent from scratch across backend APIs and frontend, and I love diving into any stack to get features in front of users.
Roblox · San Mateo, CA, United States · found 2 hr ago

Senior Software Engineer, Co-Experience

48

Zack has strong game-building and AI-tooling instincts that fit Roblox's co-experience mission, but he lacks the demonstrated professional React/React Native and large-scale consumer frontend track record this senior role centers on.

  • Requires 4+ years as a frontend/client engineer on large-scale consumer apps in React/Redux/React Native/mobile, Zack's work is largely indie games and AI agents rather than production consumer frontend at scale, a real gap
  • Values creators who 'actively research and leverage recent developments in the AI field to enhance productivity', Zack clearly meets this given Jarvis and his job agent
  • Wants designers of creator-facing APIs and a strong sense of delightful UX, his game projects like Sakura Storm and Neon Ronin show product/UX intuition but not necessarily platform API design experience
  • Knowledge of Jest/React Testing Library and rigorous automated testing is expected, not evident in Zack's showcased projects
Drafted openerI've built and shipped interactive game experiences like Sakura Storm and Neon Ronin, so Roblox's platform-level Party System and its client-side creator APIs are squarely the kind of social, real-time work I enjoy. I also lean heavily on AI in my own workflow, I built Jarvis and an automated job agent, which lines up with your emphasis on leveraging recent AI developments to move faster.
Roblox · San Mateo, CA, United States · found 2 hr ago

Senior Frontend Software Engineer - Marketplace

42

Zack builds games and AI tools but lacks the demonstrated production React/React Native frontend and A/B-testing experience this senior Roblox Marketplace role expects.

  • Requires 3+ years building responsive, complex UIs at scale with modern frontend frameworks like React/React Native, Zack's projects lean toward games and AI agents rather than large-scale production web frontends, a real gap.
  • Wants A/B testing and data-informed product optimization for a purchase funnel, nothing in Zack's background shows this.
  • Bonus e-commerce/monetization experience and a games-adjacent domain align loosely with his game projects like Sakura Storm and Neon Ronin, which shows relevant interest.
  • Senior-level ownership of high-traffic surfaces is a high bar; Zack's work reads as independent builds rather than mission-critical production systems at scale.
Drafted openerI noticed the Marketplace role centers on cross-platform UI/UX driving discovery and monetization, which lines up with the game work I've shipped like Sakura Storm and Neon Ronin. I've also built end-to-end apps like Jarvis and an automated job agent, so I'm comfortable owning projects across their full lifecycle.
Roblox · San Mateo, CA, United States · found 2 hr ago

Senior Frontend Software Engineer, Ads Experience

42

Zack is a capable React/TypeScript builder with real game-dev projects, but this is a senior role gated on 5+ years of professional experience launching consumer features with cross-functional partners, which his portfolio-heavy background doesn't clearly demonstrate.

  • Requires 5+ years with React, TypeScript, and JavaScript, Zack works fluently in this stack across his web projects, so the technical fit is genuine.
  • 'Mobile App Development or Game Development is a plus', Zack directly matches via games like Sakura Storm, Starpetal Harvest, and Neon Ronin.
  • Gap: the role demands 5+ years of professional software development and shipping consumer features alongside design/product/data partners at scale, which Zack's independent project work does not clearly establish.
  • Gap: heavy emphasis on A/B testing and data-driven UX on high-traffic surfaces for millions of users, not something Zack's projects show experience with.
Drafted openerI'm interested in the Ads Experience frontend role, I build production React/TypeScript interfaces and have shipped several games including Sakura Storm and Neon Ronin, so the 'game development a plus' and universal cross-device angle really lines up for me. I'd love to talk about how I'd approach architecting reusable components for high-traffic ad surfaces.
Vercel · Remote - United States · found 2 hr ago

Software Engineer, Trust & Safety

42

Zack has strong applied-LLM and full-stack JS/TS building chops, but lacks the dedicated trust & safety, abuse-prevention, and security-engineering track record this role explicitly centers on.

  • Requires 5+ years in abuse prevention, trust & safety, or security engineering, Zack has no demonstrated experience in that specialized domain, which is a real gap.
  • 'Hands-on experience working with LLMs, including prompt engineering, evaluation, and fine-tuning', Zack meets this through agent projects like Jarvis and his job agent.
  • 'Strong programming skills in JavaScript/TypeScript and Python', Zack's build history across projects like Neon Ronin and Sakura Storm covers the stack.
  • 'Strong understanding of real-world threat actor behavior and abuse tactics', nothing in Zack's background shows he has worked on adversarial/abuse detection systems.
Drafted openerI've spent a lot of time building LLM-driven systems end-to-end, my job agent handles messy real-world data and my Jarvis assistant leans heavily on prompt engineering and evaluation loops, which maps closely to the abuse-detection and evaluation-pipeline work in this role. I'd love to talk about how I'd approach turning evolving threat patterns into scalable, production-ready mitigations on Vercel.
Roblox · San Mateo, CA, United States · found 4 hr ago

Senior Software Engineer, Game Solutions

42

Zack has built several games and gameplay systems, but this role wants professional multiplayer-networking optimization experience and ideally Roblox/Luau shipping credits, which he lacks.

  • Requires 3+ years professional game development focused on performance optimization in multiplayer networked games with client/server authority, Zack's game work (Sakura Storm, Neon Ronin, Starpetal Harvest) is indie/personal rather than professional studio networked-game experience.
  • 'Roblox / Luau development experience (strong plus)' and a track record of quality games on the Roblox platform (very strong plus), Zack has no Roblox/Luau shipping history, a meaningful gap for this specific team.
  • 'A passion for promoting and building great development tools', Zack genuinely fits here, having built practical tooling like Jarvis and an automated job agent.
  • Strong problem-solving and the ability to prototype quickly and translate technical concepts, Zack demonstrably ships end-to-end projects, which aligns with the prototyping-heavy nature of the role.
Drafted openerI've shipped several games end to end, including Sakura Storm and Neon Ronin, and I'm drawn to Game Solutions' focus on rapid prototyping that pushes an engine's limits. I've also built developer tooling like Jarvis, which maps directly to your emphasis on profilers and debugging tools, though I'd be ramping up on Luau specifically.
Roblox · San Mateo, CA, United States · found 2 hr ago

Senior Software Engineer, Client Systems (C++)

38

Zack is a hands-on game and tools builder, but this Roblox role wants a primary C++ systems expert with 4+ years of professional system/mobile programming, which his indie project portfolio doesn't clearly demonstrate.

  • Requires 'primary C++ expert' with strong performant C++ skills, Zack's game work (Neon Ronin, Starpetal Harvest) shows engine/gameplay instincts but not a track record of production C++ framework code at scale
  • Wants building frameworks/libraries used as a force multiplier across teams, Zack has built platforms like Jarvis and a job agent solo, showing ownership, but not org-wide C++ library authorship
  • Demands mobile/cross-platform performance tuning (memory, framerate on $100 Android to consoles), this is a genuine gap, as his projects don't evidence low-level multi-platform performance work
  • Game-engine familiarity from titles like Sakura Storm is relevant context for a game platform, even if the C++ systems depth here is a stretch
Drafted openerI've spent a lot of time inside game engines building titles like Sakura Storm and Neon Ronin, so the challenge of bridging a Luau UI layer with a high-performance C++ engine across everything from a $100 Android to a gaming PC really resonates. I also build systems solo end-to-end, like my Jarvis assistant and a job-search agent, so owning a component through its full lifecycle is how I already work.
Roblox · San Mateo, CA, United States · found 2 hr ago

Senior Software Engineer (Backend / Full Stack), Communications Platform

38

Zack is a builder with real game and AI-agent projects, but he lacks the demonstrated large-scale distributed-systems production ownership this senior backend role centers on.

  • Requires 5+ years backend/full-stack with ownership of large-scale production systems; Zack's work is largely self-driven projects rather than operating services under real global load, which is a genuine gap.
  • Wants real-time socket messaging, streaming pipelines, and search infrastructure at scale, not something evident in his game and agent projects.
  • 'AI advocate' pushing AI-assisted development fits well: Jarvis and his job agent show he actively builds with AI.
  • Proficiency in a server-side language (C#/Java/Go/C++) is expected; his Roblox/Neon Ronin game work implies scripting exposure but not proven backend-language depth on complex codebases.
Drafted openerI've spent a lot of time building AI-assisted tooling, Jarvis and an autonomous job agent, plus shipping games like Sakura Storm and Neon Ronin, so the Communications Platform's blend of real-time messaging and safety-first design really appeals to me. I'd love to talk about how my hands-on experience owning projects end-to-end could translate to your chat and messaging infrastructure.
Roblox · San Mateo, CA, United States · found 2 hr ago

Senior Software Engineer, Ads Platform

38

Zack is a capable builder with strong project range, but this Roblox role wants a senior engineer with 5+ years shipping large-scale ads/distributed-systems infrastructure, which his indie and AI project background doesn't clearly demonstrate.

  • Requires 5+ years shipping complex products to production and tech-lead experience mentoring engineers, Zack's work is largely self-driven projects rather than production systems at billions-of-transactions scale.
  • Wants deep distributed-systems experience with Kafka, Flink, Redis, gRPC, and distributed SQL/NoSQL, not evident in projects like Sakura Storm or Neon Ronin.
  • Proficiency in a systems language (C#, Go, Rust, Java, C++, Python) is a plausible match given his coding breadth across Jarvis and the job agent.
  • Onsite in San Mateo Tue, Thu is a hard logistical requirement that may not fit Zack's situation.
Drafted openerI saw the Ads Platform role focused on backend services that scale to billions of transactions, and it lines up with the systems work I enjoy most. I built Jarvis, a personal AI assistant, and an automated job agent, so I'm comfortable designing data-driven services end to end and would love to talk about the ads infrastructure challenges.
Roblox · San Mateo, CA, United States · found 2 hr ago

Senior Security Software Engineer, Vulnerability Management

38

Zack is a capable builder who ships software across game and AI projects, but he has no dedicated security or vulnerability-management background, which is the core of this senior role.

  • The posting requires 4+ years working in security or related fields; Zack's projects (Jarvis, the job agent) show strong general software engineering but no security specialization or vuln-remediation tooling experience.
  • It asks for proficiency in Python, Go, Java, or C#, Zack has demonstrated real Python and general programming ability through his automation and agent work, so this part is met.
  • 'Design and build automated systems' and 'solve operational problems with software-based solutions' aligns with his job-agent automation work, but it's applied to job search rather than security at scale.
  • Genuine gap: no evidence of mentoring junior engineers on secure software or working within a large security org, which the senior level explicitly expects.
Drafted openerI saw your Vulnerability Management role focused on building automated systems that make remediation a first-class user experience, and that resonates with how I built my job agent to automate a tedious, high-volume operational workflow end to end. I've also shipped projects like Jarvis and Sakura Storm, so I'm comfortable designing tooling in Python across a full stack, though I'd be candid that my security specialization is still growing.
Cursor · Remote · found 4 hr ago

Solutions Architect

38

Zack is a hands-on AI builder with deep tooling instincts, but he lacks the enterprise customer-facing and post-sale experience this Solutions Architect role centers on.

  • The posting wants a strong technical background in dev tooling and AI workflows, Zack genuinely has this, having built AI agents and products like Jarvis and his job agent that automate real workflows.
  • It requires experience in customer-facing technical roles (Solution Architect, Forward Deployed Engineer, TAM) and building relationships with enterprise engineering leadership, this is a real gap, as Zack's work has been independent building rather than enterprise account management.
  • It asks for a passion for developer tooling and conviction about how AI reshapes software engineering, this fits Zack directly given his heavy use of AI-native development across his own projects.
  • It expects comfort configuring environments, debugging CI, and running enablement sessions inside complex enterprise orgs, Zack can handle the technical side but has no demonstrated track record operating inside large enterprise environments.
Drafted openerI'm drawn to the Solutions Architect role because I've spent my time actually living AI-native development, I built Jarvis and an autonomous job agent that automate real workflows rather than staying as demos. I'd love to talk about how the hands-on adoption patterns I've built into projects like Starpetal Harvest translate into helping enterprise engineering teams standardize on Cursor.
GitLab · Remote, US · found 2 hr ago

Support Engineer, U.S. Government Support

34

Zack is a builder-oriented developer whose AI and game projects show strong hands-on coding, but he lacks the customer-facing support engineering, deep Linux troubleshooting, and government/FedRAMP experience this role centers on.

  • Requires deep Linux command-line troubleshooting and GitLab internals analysis (logs, strace, system performance), Zack has general engineering chops but no demonstrated production support/Linux diagnostics track record.
  • Requires supporting U.S. government agencies in FedRAMP/air-gapped/classified environments, which typically demands U.S. citizenship and clearance eligibility, nothing in Zack's background indicates this.
  • Values incorporating AI into daily workflows, Zack genuinely fits this, having built Jarvis and an autonomous job agent that lean heavily on AI.
  • Involves weekday/weekend on-call rotations and structured customer support processes, Zack's experience is project-based building, not shift-based enterprise support.
Drafted openerI noticed this role leans on GitLab internals plus AI as a daily productivity multiplier, and I've built AI-driven tooling like Jarvis and an autonomous job agent that automate exactly that kind of investigative, repetitive work. I'd love to talk about how I approach root-cause debugging and turning one-off fixes into reusable automation.
GitLab · Remote, US · found 4 hr ago

Senior Solutions Architect - SF Bay area

34

Zack is a hands-on AI/software builder without the customer-facing pre-sales, consulting, or technical evaluation experience this senior Solutions Architect role centers on.

  • The posting requires experience in technical pre-sales, consulting, or related customer-facing roles guiding solution design and evaluations, Zack's background is building products, not selling or advising customers, which is a real gap.
  • It expects deep DevSecOps fluency across CI/CD, security, and cloud platform adoption; Zack has practical CI/CD and deployment exposure from shipping his own projects but not enterprise platform advisory depth.
  • The role emphasizes AI as a productivity multiplier in daily workflows, where Zack genuinely fits given his AI agent work like Jarvis and his job agent.
  • Mentoring other Solutions Architects and owning complex multi-year account strategies assumes prior SA tenure Zack does not have.
Drafted openerI noticed this Senior Solutions Architect role leans heavily on AI-powered DevSecOps and expects AI woven into daily workflows, I've built and shipped AI agents like Jarvis and an autonomous job agent that handle exactly that kind of end-to-end automation. I'd bring a builder's perspective to technical demos and proofs of value, though I'd be candid that my experience is in shipping AI products rather than formal pre-sales.
LangChain · Remote - Utah · found 4 hr ago

Solutions Architect (Remote)

34

Zack has genuine strength in building LLM agents but lacks the enterprise infrastructure depth and customer-facing tenure this Solutions Architect role centers on.

  • Requires 7+ years in hands-on customer-facing roles like Solutions Architect or FDE; Zack's background is largely as an independent builder without documented enterprise customer engagement at that scale.
  • Requires strong Kubernetes (GKE/EKS/AKS), Terraform/Helm, and production cloud infra with HA/DR; this is a clear gap, Zack's projects don't show cluster design, IaC, or multi-region deployment work.
  • Meets the agent-engineering side well: he's built real LLM agents (Jarvis, a job agent) with tool integration and Python, matching the LangChain/LangGraph and agent-architecture requirements.
  • Prompt engineering and RAG-style knowledge organization align with his hands-on agent work, though formal evaluation frameworks and A/B testing may be less proven.
Drafted openerI saw your Solutions Architect role focused on taking agents from prototype to production, and it maps closely to what I've been doing hands-on, my personal assistant Jarvis and an autonomous job-application agent both required real tool integration, state/memory handling, and error-handling patterns. I'm strongest on the agent-engineering side and would want to be upfront that my Kubernetes/Terraform infra experience is lighter, but I'd love to talk about how I'd ramp there.
ElevenLabs · United States · found 4 hr ago

Forward Deployed Creative

34

Zack is a hands-on AI builder and game/app developer rather than the agency-trained creative director this role targets, so he meets the AI-tooling fluency but misses the core creative-production and enterprise-consulting requirements.

  • Requires 'significant experience in a creative production, creative technology, or creative direction role at an agency, studio, or production house' - Zack's background is software/AI engineering, not agency creative direction, which is a genuine gap.
  • Requires 'a portfolio of shipped creative work' - Zack has shipped indie games like Sakura Storm, Starpetal Harvest, and Neon Ronin, which demonstrates taste and storytelling but is not commercial agency-grade creative production.
  • Requires 'hands-on fluency with AI creative tools, actively using generative AI for image, video, audio, or text' - Zack genuinely builds with AI end-to-end (Jarvis, an autonomous job agent), so he clears this bar.
  • Requires 'experience working directly with enterprise clients or large brand teams in a consulting or embedded capacity' - Zack has no demonstrated enterprise client-facing or consulting track record.
Drafted openerI build with generative AI daily - I shipped an autonomous job-application agent and an AI assistant I call Jarvis, plus indie games like Sakura Storm and Neon Ronin that pushed me deep into AI-generated art and audio pipelines. I'd love to talk about the Forward Deployed Creative role and how I could prototype real production workflows with ElevenCreative alongside enterprise teams.
Decagon · Remote · found 4 hr ago

Strategic Solutions Engineer, West

34

Zack is a strong AI builder but lacks the 4-6 years of customer-facing pre-sales engineering experience this role centers on.

  • Requires 4-6 years in a sales engineering (pre-sales) customer-facing role partnering with Account Executives, Zack has no dedicated pre-sales/SE track record.
  • 'Create and architect generative AI experiences' and 'develop custom demonstrations', Zack genuinely does this, having built conversational and agentic AI systems like Jarvis and his job agent.
  • 'Communicate complex technical concepts to C-level and engineering stakeholders' plus 'functional understanding of GTM systems', Zack has the technical depth but no demonstrated enterprise GTM or C-level advisory background.
  • The posting describes an in-office company despite the remote label, and expects enterprise pre-sales polish that Zack's independent-builder profile doesn't show.
Drafted openerI saw the Strategic Solutions Engineer role focused on architecting generative AI experiences and building custom demos on Decagon's platform, which is exactly the kind of work I do hands-on, I built Jarvis, a conversational AI assistant, and an autonomous job-application agent from the ground up. I'd love to talk about how that builder background could translate into standing up tailored AI demos for your enterprise prospects.
Roblox · San Mateo, CA, United States · found 2 hr ago

Senior Software Engineer (Backend), Communications

32

Zack's project portfolio leans toward AI agents and indie games rather than the 7+ years of large-scale, fault-tolerant distributed backend systems this senior role demands.

  • Requires 7+ years building highly available large-scale distributed services in production, Zack's background is project-driven (games, AI agents) rather than years of production distributed-systems ownership at scale.
  • Requires deep proficiency with SQL Server/MySQL/PostgreSQL at scale plus low-level concepts like multi-threading, memory management, and networking protocols (gRPC, WebSockets), not clearly evidenced in his work.
  • Bonus of orchestrating and integrating ML models with product use cases aligns well with Zack's AI agent work like Jarvis and the job agent.
  • Bonus of building communication products is a gap; his projects don't include chat infrastructure at scale.
Drafted openerI noticed this role centers on scaling backend text-chat infrastructure and integrating ML models into communication products, which overlaps with my work building Jarvis and an autonomous job agent. I've also shipped game projects like Sakura Storm and Neon Ronin, so building for real-time, player-facing systems is familiar territory for me.
Roblox · San Mateo, CA, United States · found 2 hr ago

Senior Software Engineer - Avatar Personalization

32

Zack has genuine game-building instincts from projects like Neon Ronin and Starpetal Harvest, but this Roblox role demands 5+ years of professional C++ game-engine work on avatar/character systems that his self-driven indie and AI background doesn't demonstrate.

  • Requires 5+ years professional experience on a consumer-facing game engine, Zack's game work (Sakura Storm, Neon Ronin, Starpetal Harvest) is independent project work, not the professional shipped-title track record specified.
  • Requires proficiency in C++, 3D math, and networking plus C++/Lua implementation, his portfolio skews toward AI agents (Jarvis, the job agent) and self-built games rather than production C++ engine code.
  • Requires experience with character building/customization systems, animation, cloth/hair physics, or shading, a real gap, as none of his named projects involve avatar rigging or shading pipelines.
  • On-site in San Mateo three days a week with no H-1B sponsorship, which are hard constraints independent of skill fit.
Drafted openerI've been building games independently, Neon Ronin and Starpetal Harvest among them, and your Avatar Personalization team's focus on making avatar creation simple and delightful for millions maps closely to how I think about player-facing systems. I'd love to talk about how my hands-on game and AI project work (including my Jarvis assistant) could contribute to Roblox's avatar tooling.
Roblox · San Mateo, CA, United States · found 2 hr ago

Senior Software Engineer, App Performance

32

Zack builds games and AI agents but lacks the deep cross-platform C++ engine and on-device profiling background this senior performance role demands.

  • Requires 3+ years of high-quality, performant C++ in large, complex codebases, Zack's projects lean toward game and AI application work rather than production C++ engine internals, a real gap.
  • Wants a proven track record building measurement, monitoring, and regression-prevention systems, not something Zack has demonstrably shipped at scale.
  • Bonus asks for on-device iOS/Android profiling; Zack's game projects like Neon Ronin and Starpetal Harvest give some client/performance intuition but not formal profiling tooling.
  • The role's greenfield-to-production and cross-team execution mindset does match how Zack independently drove projects like Jarvis and his job agent from scratch.
Drafted openerRoblox's Consumer App Foundation role on owning client TTI, app size, and battery across platforms caught my eye. I've shipped games like Neon Ronin and Starpetal Harvest and built an autonomous job agent from scratch, so I'm comfortable diving into unfamiliar systems and chasing measurable performance wins.
GitLab · Remote, US · found 4 hr ago

Senior Solutions Architect - East

32

Zack is a hands-on builder with strong DevSecOps-adjacent and AI development skills, but he lacks the technical pre-sales, customer-facing evaluation, and enterprise account experience this senior role centers on.

  • The posting requires experience in technical pre-sales, consulting, or related customer-guiding roles running evaluations and POVs, Zack's background is building his own projects (Jarvis, the job agent), not guiding enterprise customer evaluations.
  • It calls for embedding AI into daily workflows and advising on CI/CD, security, and platform adoption, Zack genuinely demonstrates AI-native building and CI/CD familiarity through projects like the job agent and Jarvis.
  • The role expects mentoring other Solutions Architects and owning multi-year, multi-team enterprise transformation strategies, Zack has no evidence of enterprise sales-cycle ownership or leading a pre-sales team, a real gap.
  • GitLab wants someone who represents the voice of the customer to Product/Engineering, Zack's product intuition from shipping projects like Starpetal Harvest and Neon Ronin is relevant, but not in a B2B enterprise context.
Drafted openerI saw the Senior Solutions Architect role focused on guiding AI-powered DevSecOps evaluations, and it caught my attention because I've been building AI-native tooling end to end, including Jarvis, a personal assistant, and an automated job agent that runs its own CI/CD-style workflows. While my experience is builder-side rather than formal pre-sales, I'd love to talk about how that hands-on perspective on adopting AI into daily developer workflows could translate into helping your East-region customers.
Roblox · San Mateo, CA, United States · found 2 hr ago

Senior Software Engineer (C++)

28

Zack is a builder of games and AI agents rather than a seasoned production C++ engineer, so this senior client-performance role at Roblox is a stretch for him.

  • Requires 3+ years of high-quality, performant C++ in large, complex codebases; Zack's game and AI projects don't demonstrate that depth of large-scale C++ production work.
  • Requires a proven track record building measurement, monitoring, or regression-prevention systems; Zack has not shown telemetry/benchmarking infrastructure at scale.
  • Game projects like Neon Ronin and Sakura Storm show relevant engine/gameplay instincts, a partial fit for a client-side performance team.
  • Bonus asks for on-device iOS/Android profiling experience, which is not evident anywhere in Zack's background.
Drafted openerI've spent a lot of time in game and engine-adjacent code, Neon Ronin and Sakura Storm are two of my own game projects, and your Consumer App Foundation team's focus on cross-platform C++ client performance and regression prevention really caught my eye. I'd love to learn what your TTI and telemetry stack looks like and where an engineer diving into unfamiliar codebases could contribute.
Roblox · San Mateo, CA, United States · found 2 hr ago

Senior Software Engineer, Ads Experience (C++)

28

Zack builds games and AI tools independently but lacks the 6+ years of deep production C++ codebase experience this senior Roblox role demands.

  • Requires 6+ years in deep, complex C++ codebases, Zack's projects like Neon Ronin and Sakura Storm show game-building ability but not sustained professional C++ engine work at that seniority
  • Wants strong analytics/data-science background to act on app metrics, Zack's job agent shows data-pipeline thinking but not app-metrics or ads analytics depth
  • Values production-quality systems at scale, Zack has shipped working projects but not billion-user platform systems
  • Game-engine and gameplay experience from Starpetal Harvest and Neon Ronin is genuinely relevant to building ad formats inside a game engine
Drafted openerI've been building game experiences like Neon Ronin and Starpetal Harvest, so the idea of a first-of-its-kind ads system inside the Roblox Game Engine, starting with video, really lines up with the engine and gameplay work I enjoy. I've also built AI tooling like Jarvis and an automated job agent, which taught me to care a lot about performance and reliable data systems.
Roblox · San Mateo, CA, United States · found 2 hr ago

Senior Security Software Engineer, IAM

24

Zack builds AI-agent tooling and full-stack projects but has no demonstrated production security, IAM, PKI, or PAM engineering background that this senior Roblox role centers on.

  • Requires 4+ years building scalable distributed backend applications, Zack has backend work via projects like Jarvis and the job agent, but not clearly at production distributed-systems scale.
  • Demands deep IAM specialization: PKI, PAM, RBAC/ABAC, and frameworks like OPA, SPIFFE/SPIRE, nothing in Zack's background shows identity or access-management engineering, a hard gap.
  • Strong 'AI fluency' and reasoning about giving AI agents identity/permissions is central here, and Zack's agent work (the job agent, Jarvis) is genuine, relevant experience with LLM tooling.
  • Senior level expects mentoring/leading other engineers' technical work, which Zack has not demonstrated.
Drafted openerI'm drawn to the challenge of defining how AI agents get scoped identity and credentials in production, since I built an autonomous job agent and a personal assistant, Jarvis, that both wrestle with what permissions an LLM-driven actor should safely hold. I'd like to talk about how that hands-on agent work could translate to your agentic IAM efforts, while being upfront that my formal IAM/PKI background is still growing.
Roblox · San Mateo, CA, United States · found 2 hr ago

Senior Software Engineer, Avatar Animation

22

Zack has hands-on game development experience but lacks the C++ animation-systems depth and 8+ years of professional engine work this senior Roblox role demands.

  • Requires 8+ years with character animation, game engines and tools plus strong C++ proficiency, Zack's game work (Sakura Storm, Neon Ronin) is indie/self-directed rather than years of production C++ animation engineering, a real gap
  • Requires strong 3D math and performant code architecture for platforms including mobile, Zack has shipped playable games but no demonstrated animation-pipeline or low-level C++ performance work
  • Passion for interactive experiences and shipping games is a genuine match, he has independently built and released multiple games
  • Team-player ownership across a project lifecycle fits his solo end-to-end builds like Starpetal Harvest and the job agent
Drafted openerI noticed the Avatar Animation team wants someone who owns projects end-to-end and cares about interactive experiences, I've shipped several games solo, including Sakura Storm and Neon Ronin, and built a personal assistant, Jarvis, from scratch. I'd love to talk about how I approach building playable, performance-minded experiences, while being upfront that my animation-systems work has been in my own games rather than large C++ engine pipelines.
Vercel · Remote - United States · found 2 hr ago

Software Engineer, Compute

22

Zack is a product-and-AI builder whose projects lean on TypeScript, Python, and agent tooling rather than the Golang, Nomad, and Linux-internals systems engineering this compute-platform role demands.

  • Requires 5+ years software engineering with Golang preferred, Zack's shipped projects (Jarvis, the job agent) are in Python/TypeScript, not Go, and he lacks the stated production systems tenure.
  • Requires deep container/VM/Linux internals experience (tcpdump, strace, iptables) plus building and operating distributed systems at scale, Zack has not demonstrated low-level infra or fleet-scale ops work.
  • Requires experience with schedulers/orchestrators like Nomad and Terraform provisioning, nothing in Zack's background (Sakura Storm, Neon Ronin, Starpetal Harvest) touches this infra tooling.
  • Genuine overlap is thin: his agent-building work aligns with Vercel's 'agentic infrastructure' framing, but that's a mission match, not the hands-on compute-platform skillset.
Drafted openerI'm drawn to the Compute team's work on Fluid Compute and running untrusted customer code, since I spend a lot of time building AI agents like Jarvis and an automated job-application agent. I'll be upfront that my systems work is more Python/TypeScript than production Golang and Nomad, but I'd love to learn where I could ramp.
Abridge · United States - Remote · found 4 hr ago

Senior Full Stack Engineer, Integrations Cerner

22

Zack is a capable full-stack and AI builder, but he has none of the specialized Cerner/healthcare-integration background this role is built around.

  • Requires 2+ years of Cerner integration experience plus mPage Workflow, Dynamic Documentation, and CCL, Zack has no healthcare EMR integration work in his background.
  • Requires 5+ years launching business-critical integrations with large enterprises, along with FHIR, OAuth2.0, and mTLS, Zack's experience is centered on independent products and AI projects, not enterprise integration delivery.
  • Genuine overlap on the NodeJS/TypeScript stack, which Zack has used across projects like his job agent and Jarvis.
  • Strong gap: no evidence of health-system stakeholder collaboration or FHIR-based clinical data work.
Drafted openerI noticed this Senior Full Stack Integrations role leans on NodeJS/TypeScript, which I've used building tools like Jarvis and my automated job agent. I'll be upfront that I don't have Cerner or FHIR integration experience yet, but I'd love to learn whether my full-stack and AI background could translate here.
Cursor · Remote · found 4 hr ago

Software Engineer, Billing

22

Zack is a full-stack builder with strong end-to-end shipping instincts, but he has no demonstrated experience with billing systems, Stripe integrations, or financial ledgers, which is the entire core of this role.

  • The posting demands someone who has shipped a usage-based billing system with opinions on metering, idempotency, and exactly-once semantics, Zack has no billing infrastructure work in his background.
  • It requires deep Stripe integration experience (subscriptions, webhooks, prorations, failed payment recovery); nothing in Zack's projects shows payment integration work.
  • It requires having built or maintained a financial ledger with correctness guarantees, a clear gap for Zack.
  • The one genuine overlap: the role values engineers comfortable shipping features end-to-end from infrastructure to UI, which matches how Zack built projects like Jarvis and his job agent.
Drafted openerI'm drawn to the end-to-end scope of this billing role, owning everything from edge usage events to invoiced amounts in Stripe. I've shipped full-stack systems end-to-end, like Jarvis and an autonomous job-application agent, and I'm comfortable moving from infrastructure down to tweaking a UI component.
GitLab · Remote, US · found 4 hr ago

Senior Solutions Architect, Financial Services - NYC area

22

Zack is a hands-on builder and developer rather than a customer-facing pre-sales professional, making him a poor fit for this financial-services Solutions Architect role.

  • The posting requires experience in technical pre-sales, consulting, or customer-facing solution design and POV ownership, Zack's background is independent building and coding projects, not customer-facing pre-sales.
  • It asks for knowledge of the end-to-end SDLC including CI/CD, security, and cloud, which Zack likely touches through projects like Jarvis and his job agent, giving partial technical alignment.
  • Genuine gap: the role centers on financial services regulatory, risk, and compliance context and building trust-based relationships with banks and fintechs, Zack has no demonstrated financial-services or enterprise sales experience.
  • Requires hands-on familiarity with GitLab or similar CI/CD and SCM platforms and connecting capabilities to business outcomes, a plausible but unproven strength based on his project work.
Drafted openerI've spent most of my time building software end-to-end, projects like Jarvis and an autonomous job agent, so I'm comfortable explaining CI/CD and secure delivery from a practitioner's point of view. I'd love to learn more about how this Solutions Architect role supports financial services customers adopting GitLab's DevSecOps platform.
GitLab · Remote, United Arab Emirates · found 4 hr ago

Forward Deployed Engineer - META

22

Zack is a hands-on builder with real AI and agent projects, but this is a Staff-level enterprise field engineering role requiring deep DevSecOps, Git internals, and strategic customer stewardship that his background doesn't demonstrate.

  • The posting demands Staff-level product engineering with production contributions to GitLab and enterprise customer stewardship; Zack's experience is independent/personal projects rather than staff-level enterprise engineering.
  • It requires diagnosing complex CI/CD, Git internals, API automation, and cloud infrastructure problems for strategic customers, Zack has no demonstrated large-scale DevSecOps or customer-facing enterprise track record.
  • The role's emphasis on AI adoption and agentic SDLC aligns with Zack's agent-building work (his job agent and Jarvis), which is a genuine point of overlap.
  • Location is remote UAE within EMEA, and there's no indication Zack meets that regional requirement, a real gap.
Drafted openerI'm drawn to the agentic SDLC focus of this Forward Deployed Engineer role because I've built AI agents that operate real workflows, my Jarvis assistant and an autonomous job-application agent that handles multi-step tasks with human-in-the-loop checkpoints. I'd love to talk about how I approach governed, production-oriented agent adoption.

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